[TABLE="class: infobox bordered, width: 264"][TR][TD="class: summary, bgcolor: #9DB36B, colspan: 2, align: center"]Call of Duty: Devil's Brigade [/TD][/TR][TR][TD="bgcolor: #9DB36B"]Developer(s) [/TD][TD]Underground Entertainment [/TD][/TR][TR][TD="bgcolor: #9DB36B"]Publisher(s) [/TD][TD]Activision [/TD][/TR][TR][TD="bgcolor: #9DB36B"]Designer(s) [/TD][TD]Jason VandenBerghe[SUP][1][/SUP] [/TD][/TR][TR][TD="bgcolor: #9DB36B"]Released [/TD][TD]Canceled [/TD][/TR][TR][TD="bgcolor: #9DB36B"]Genre(s) [/TD][TD]Third-person shooter [/TD][/TR][TR][TD="bgcolor: #9DB36B"]Platform(s) [/TD][TD]Xbox 360 [/TD][/TR][/TABLE]Five months before the release of Call of Duty 4: Modern Warfare, a small team of developers began work on a top-secret, third-person Call of Duty spin-off. Set in Italy during World War II, Call of Duty: Devil's Brigade would feature squad-based mechanics, exploration, and a grim story about a team of skillfully trained killing machines. By contrast, the development team was tame; mostly friendly and ambitious industry veterans. Early on, the project had everything going for it: top talent, the publisher's financial support, and the blessing of original Call of Duty developer, Infinity Ward. In March 2008, nine months into development, Devil's Brigade was unceremoniously canceled. It was exclusively for the X-B0X 360. A squad-based shooter in WWII seemed to be a logical fit. The game was codenamed Codaa, short for "Call of Duty Action Adventure," and Underground Development received the go ahead to begin initial work on art and design. "[Modern Warfare] shut the studio down for like a week." VandenBerghe hired designers he felt fit Underground Development's revitalized culture. Non-bootlickers, as he put it — people perhaps smarter than him. Kyle Brink came on as Lead Designer. James Schomer and D. Aarron Steelman served as designers. James Portnow handled sound and a variety of other duties. The other teams were equally stacked with talent. Art Director Steve Ross hired a lineup of experienced artists, while Bill Chinn and his engineers carved time away from Quake Wars to be involved. The designers refer to them as the silent heroes. With little time, they made it possible to begin building the world. Even the folks at Activision picked up on the quality of work by Chinn's team. "I don't know that I've been with a group of people that I felt more comfortable with than I was with that group," VandenBerghe says. "We had an enormous amount of trust and experience. And Scott really knew how to set up a really great cultural environment and how to defend his people." They were given resources and room to do what they wanted. The team bonded by playing the yet to be released Call of Duty: Modern Warfare. "We got in the closed beta," says VandenBerghe. "And it shut the studio down for like a week. Finally, the producer come by and goes, 'All right, this ends now. Yes, this is amazing. Yes, this is going to change the world. Get back to work, people.'" [h=3]The mission[/h]Over the course of the mission, the solder mantled the bridges, performed stealth kills, and issued squad commands. The pace was slower and the strategy more calculated than in other Call of Duty games. "Special Forces guys do lots of crazy athletic stuff that goes far beyond the run/duck/shoot stuff you saw in shooters of that era," says Kyle Brink, the Lead Designer of Devil's Brigade. The demo incorporated squad commands and parkour moves. "As is appropriate at that stage," says Brink, "a lot of it was hacked together and would have been rewritten during full production." It was intended to convey to Activision's executives both how the game would feel and what the studio was capable of. It was modest, but given more resources, it was understood the team would create set pieces on a more spectacular scale. [video=youtube;Qg8i1TsaoJI]http://www.youtube.com/watch?v=Qg8i1TsaoJI&feature=player_detailpage[/video]
So where'd you copy/paste this one from? Sorry, sorry, just kidding around. I played CoD Classic, 2, 3, 4, MW2, WaW, and Blops. What do I still own? CoD 4, MW2, and WaW. And the only reason for the last one is because I have a ton of achievements to unlock still (yeah I own it on the other system, shaddap lol). I'm getting burnt out on FPS's. I have so many, and I've been getting rid of the ones I don't play regularly. And that would be CoD games.